Scp 173

All anomalous objects, entities, and phenomena are assigned an Object Speciality unless they don't do anything. An Object Speciality is a part of the standard rBreach Red Wiki template and serves as how an SCP specializes in although Object Speciality does not exist in the game itself in here it is used to replace the Object Classes since they do not serve any purpose at the game at all.

Guard
Guard SCPs are anomalies that protect other SCP from dying, this is because they can scare away the enemies and also have a ton of health.

Swarm
Swarm SCPs are anomalies that can infect any Hostile or Neutral enemy and turn them into SCPs, most SCPs here are weak but when there's too many it will be a bigger threat this group is also the most important SCPs to become Serpent's Hands, they also work as the meatshield for the SCP.

Initiator
Initiator SCPs are anomalies that can initiate an attack with fellow SCPs, this SCPs can hold a group of Hostile and kill lonely unsuspected Hostile enemy.

Distraction
Distraction SCPs are anomalies that can confuse the Hostile enemy.

Violent
Violent SCPs are anomalies that always attack, great partnered with Initiator SCPs.

Escape
Escape SCPs are anomalies that can escape easily from any Hostile enemies, its either because of their unnoticeable ability or their high speed.

Charge
Charge SCPs are anomalies that are weak alone but powerful in a group, their job is to kill a group of Hostile enemies, they are the last one to come in a fight.

Beneficial
Beneficial SCPs are anomalies that are helpful to none SCPs (except 035).